Wednesday, May 17, 2017

Remake getting closer and closer to completion #indiedev #gamedev #gaming












I'm still plugging along with this C16 remake (Video Meanies) and I think it's coming along quite well. I have still have a few things to do, sounds/audio, high score and probably a few bugs I'm unaware off at the moment. I haven't been able to test the joystick routine yet (keep forgetting) although the code is in there. Few other features I need to implement, like on the original, certain walls would actually kill you if you touch them, etc

Decided to release an .exe into the wild (see link below). Feel free to download, play and provide feedback (or any bugs you may find).



Controls are Joystick (if it works) or Keys.



From loading it up, you'd press F1 to start (or it cycles through the screens, like a demo mode) and then you choose K for Keys, or J for Joystick (if it works..lol)


WASD / Cursors to move around [Joystick D-Pad if it works]


Space to fire (to kill enemies or shoot away bricks, visible or not) [Joystick A Button if it works]



[Cheats in background for debugging, getting out of a bind and WILL be removed on final release]


G – God Mode on or off (i.e. you will not die)


R – Replenish Lives back to max amount


F – Fast move (it allows you to walk through walls too, but will only go to a screen that is there)


I – Information at mouse for Debug Data


Insert – Display Overlay [Will Slow down the game, only for a quick on and then off]



So, the link to download it is here… please try and let me know if things need to be changed (after you've compared it to the original, like enemy re-spawn rate, laser beam speeds, enemy speeds, etc)


http://pjg-developments.com/videomeanies/videomeanies.exe


Inline images 1



http://pjg-developments.com/wp-content/uploads/2017/05/VideoMeanies_05172017_GIF_smallsize80_16col.gif

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